Publication:
The Effect of Virtual Rehabilitation Added to an Accelerated Rehabilitation Program After Anterior Cruciate Ligament Reconstruction: A Randomized Controlled Trial

dc.contributor.authorPOLAT, MİNE GÜLDEN
dc.contributor.authorsKarakoc, Zehra Betul; Colak, Tugba Kuru; Sari, Zubeyir; Polat, Mine Gulden
dc.date.accessioned2022-03-14T09:08:02Z
dc.date.available2022-03-14T09:08:02Z
dc.date.issued2019-06-30
dc.description.abstractObjective: This study aimed to determine the effectiveness of virtual rehabilitation on balance and functionality in patients with anterior cruciate ligament (ACL) reconstruction. Methods: A total of 22 males who had undergone ACL reconstruction were divided into Nintendo and control groups. Both of the groups received six week accelerated rehabilitation in our department, and the Nintendo Wii(C) (Nintendo, Washington, USA) balance games were added to Nintendo group after three weeks for forty minutes a day, three times a week. Patients were evaluated for pain (visual analog scale), functionality (Lower Extremity Functional Scale), center of gravity (COG) and balance (Nintendo Wii(C)) at the baseline and end of the 3th and 6th week of rehabilitation program. Results: Similar improvements were determined in the pain, functionality, COG and balance scores of the two groups at the end of the treatment program and there were no significant differences between the groups in the amount of change in all parameters (p= 0.256, 0.393, 0.707, 1.000). Conclusion: According to the results of this study the Nintendo Wii(C) balance games applied in the clinic under physiotherapist supervision did not change the outcome of the rehabilitation in early period after ACL reconstruction.
dc.identifier.doi10.33808/clinexphealthsci.564273
dc.identifier.issn2459-1459
dc.identifier.urihttps://hdl.handle.net/11424/242605
dc.identifier.wosWOS:000473218600006
dc.language.isoeng
dc.publisherMARMARA UNIV, INST HEALTH SCIENCES
dc.relation.ispartofCLINICAL AND EXPERIMENTAL HEALTH SCIENCES
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectAnterior Cruciate Ligament
dc.subjectNintendo Wii (c)
dc.subjectPostural Balance
dc.subjectPOSTURAL CONTROL
dc.subjectMOTOR CONTROL
dc.subjectKNEE PAIN
dc.subjectFOLLOW-UP
dc.subjectBALANCE
dc.subjectPROPRIOCEPTION
dc.subjectRELIABILITY
dc.subjectEXERCISES
dc.subjectINJURY
dc.subjectSTABILITY
dc.titleThe Effect of Virtual Rehabilitation Added to an Accelerated Rehabilitation Program After Anterior Cruciate Ligament Reconstruction: A Randomized Controlled Trial
dc.typearticle
dspace.entity.typePublication
local.avesis.idc007c57d-dc7c-4651-9ce8-42428662b607
local.import.packageSS16
local.indexed.atWOS
local.indexed.atTRDIZIN
local.journal.numberofpages6
oaire.citation.endPage129
oaire.citation.issue2
oaire.citation.startPage124
oaire.citation.titleCLINICAL AND EXPERIMENTAL HEALTH SCIENCES
oaire.citation.volume9
relation.isAuthorOfPublication5c413968-413a-457f-b61d-526765206c55
relation.isAuthorOfPublication.latestForDiscovery5c413968-413a-457f-b61d-526765206c55

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