Publication:
PRESENCE IN COMPUTER GAMES: DESIGN REQUIREMENTS

dc.contributor.authorsBostan, Barbaros; Ogut, Sertac
dc.contributor.editorORiordan, C
dc.contributor.editorRedfern, S
dc.contributor.editorButler, V
dc.contributor.editorCostello, F
dc.date.accessioned2022-03-12T16:13:40Z
dc.date.accessioned2026-01-11T19:25:19Z
dc.date.available2022-03-12T16:13:40Z
dc.date.issued2011
dc.identifier.doidoiWOS:000393442500001
dc.identifier.isbn978-90-77381-64-9
dc.identifier.urihttps://hdl.handle.net/11424/225009
dc.identifier.wosWOS:000393442500001
dc.language.isoeng
dc.publisherEUROSIS
dc.relation.ispartofGAME-ON 2011: 12TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectVIRTUAL ENVIRONMENTS
dc.subjectPRESENCE QUESTIONNAIRE
dc.subjectSENSE
dc.titlePRESENCE IN COMPUTER GAMES: DESIGN REQUIREMENTS
dc.typeconferenceObject
dspace.entity.typePublication
oaire.citation.endPage9
oaire.citation.startPage5
oaire.citation.titleGAME-ON 2011: 12TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION

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