Publication:
Game Design and Gamer Psychology

dc.contributor.authorsBostan, Barbaros; Tingoy, Ozhan
dc.contributor.editorBostan, B
dc.date.accessioned2022-03-11T21:33:49Z
dc.date.accessioned2026-01-11T14:18:06Z
dc.date.available2022-03-11T21:33:49Z
dc.date.issued2016
dc.description.abstractGaming is often criticized as being a mindless addiction, but playing a computer game is not a mindless act. Games require complex and different talents such as focusing on a virtual world, thinking as a different person, making strategies, planning, and most importantly interacting with the virtual. Players become the hero of a computer game, try to act, think, and react like him/her. Players have a complicated psychology and to understand computer games, first we need to understand the psychological components specific for this communication medium. It is also important to understand what is fun, what motivates or entertains the player. It is impossible to design a game that pleases the player without understanding the gamer psychology. In this regard, we selected The Witcher 3: Wild Hunt game for analyzing gamer psychology under five sections: Realism/Believability, Complexity/Playability, Satisfaction/Fun, Presence/Immersion, and Freedom/Choice.
dc.identifier.bookdoi10.1007/978-3-319-29904-4
dc.identifier.doi10.1007/978-3-319-29904-4_7
dc.identifier.isbn978-3-319-29904-4; 978-3-319-29903-7
dc.identifier.issn2364-947X
dc.identifier.urihttps://hdl.handle.net/11424/222819
dc.identifier.wosWOS:000387774600007
dc.language.isoeng
dc.publisherSPRINGER INTERNATIONAL PUBLISHING AG
dc.relation.ispartofGAMER PSYCHOLOGY AND BEHAVIOR
dc.relation.ispartofseriesInternational Series on Computer Entertainment and Media Technology
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectPlayer psychology
dc.subjectRealism
dc.subjectBelievability
dc.subjectPlayability
dc.subjectFun
dc.subjectPresence
dc.subjectImmersion
dc.subjectFreedom of choice
dc.titleGame Design and Gamer Psychology
dc.typebookPart
dspace.entity.typePublication
oaire.citation.endPage121
oaire.citation.startPage105
oaire.citation.titleGAMER PSYCHOLOGY AND BEHAVIOR

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