Publication:
Anger-related problems and sleep disturbances in adolescents playing massively multiplayer online role-playing games

dc.contributor.authorGÜNDOĞDU, ÜMMÜGÜLSÜM
dc.contributor.authorsGundogdu U.
dc.date.accessioned2023-05-15T11:19:34Z
dc.date.accessioned2026-01-11T15:28:26Z
dc.date.available2023-05-15T11:19:34Z
dc.date.issued2023-01-01
dc.description.abstractPurpose: Publications have shown that playing massively multiplayer online role-playing games (MMORPGs) can increase the risk of depression, social withdrawal, and anxiety. In the current study, we compared adolescents who play MMORPGs to those who do not on anxiety and depression symptoms, sleep disturbances, and anger-related problems. Methods: The participants included 52 adolescents (aged 12–18 years) who play MMORPGs and a control group of age and gender-matched adolescents. Subjects completed the State-Trait Anger Scale (STAXI), Children’s Depression Inventory (CDI), Pittsburgh Sleep Quality Index (PSQI), and Screen for Child Anxiety Related Emotional Disorders Child Version (SCARED) questionnaires. Results: Anxiety, depressive symptoms, and anger-related problems were higher in adolescents who played MMORPGs than those who did not. The scores of trait anger, anger in, and anger-out subscales showed a positive correlation with the CDI scores, while the anger control scores showed a negative correlation (p < 0.05). Subjective sleep quality, sleep disturbances, sleep functionality subscale, and total PSQI scores of adolescents who played MMORPGs showed a significant relationship with SCARED scores (p < 0.05). The sleep latency showed a positive correlation with the scores on CDI scales. Conclusions: Consequently, as anxiety problems increase, subjective sleep quality decreases, frequent sleep disturbances impair adolescents\" daily functioning and the risk of sleep disturbances increases in adolescents who play MMORPGs. In addition, an increase in depressive symptoms prolongs sleep latency and decreases total sleep time. When depressive symptoms increase in adolescents who play MMORPGs, they also have more anger problems.
dc.identifier.citationGundogdu U., "Anger-Related Problems and Sleep Disturbances in Adolescents Playing Massively Multiplayer Online Role-Playing Games", Sleep and Vigilance, 2023
dc.identifier.doi10.1007/s41782-023-00231-w
dc.identifier.issn2510-2265
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85154571311&origin=inward
dc.identifier.urihttps://hdl.handle.net/11424/289346
dc.language.isoeng
dc.relation.ispartofSleep and Vigilance
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectTıp
dc.subjectDahili Tıp Bilimleri
dc.subjectNöroloji
dc.subjectSağlık Bilimleri
dc.subjectMedicine
dc.subjectInternal Medicine Sciences
dc.subjectNeurology
dc.subjectHealth Sciences
dc.subjectKlinik Tıp (MED)
dc.subjectKlinik Tıp
dc.subjectPsikiyatri
dc.subjectKLİNİK NÖROLOJİ
dc.subjectClinical Medicine (MED)
dc.subjectCLINICAL MEDICINE
dc.subjectPSYCHIATRY
dc.subjectCLINICAL NEUROLOGY
dc.subjectYaşam Bilimleri
dc.subjectNöroloji (klinik)
dc.subjectPsikiyatri ve Ruh Sağlığı
dc.subjectLife Sciences
dc.subjectNeurology (clinical)
dc.subjectPsychiatry and Mental Health
dc.subjectAdolescents
dc.subjectAnxiety
dc.subjectDepression
dc.subjectMassively multiplayer online role-playing games
dc.subjectSleep problems
dc.titleAnger-related problems and sleep disturbances in adolescents playing massively multiplayer online role-playing games
dc.typearticle
dspace.entity.typePublication

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