Publication:
The link between flow and performance is moderated by task experience

dc.contributor.authorsPalomaki, Jussi; Tammi, Tuisku; Lehtonen, Noora; Seittenranta, Niina; Laakasuo, Michael; Abuhamdeh, Sami; Lappi, Otto; Cowley, Benjamin Ultan
dc.date.accessioned2022-03-14T09:53:16Z
dc.date.accessioned2026-01-10T21:25:52Z
dc.date.available2022-03-14T09:53:16Z
dc.date.issued2021-11
dc.description.abstractFlow is an intrinsically motivating (i.e. 'autotelic') psychological state of complete absorption in moment-tomoment activity that can occur when one performs a task whose demands match one's skill-level. Flow theory proposes that Flow causally leads to better performance, but empirical evidence for this assumption is mixed. Recent evidence suggests that self-reported Flow may not be linked to performance-levels per se, but instead to deviations from anticipated performance (the so-called flow deviation, or F-d effect). We aimed to replicate and extend these results by employing a high-speed steering game (CogCarSim) to elicit Flow, and specifically focused on the moderating effects of learning and task experience on the F-d effect. In a longitudinal design, 18 participants each played CogCarSim for 40 trials across eight sessions, totaling 720 measurements across participants. CogCarSim reliably elicited Flow, and learning to play the game fit well to a power-law model. We successfully replicated the F-d effect: self-reported Flow was much more strongly associated with deviationfrom-expected performance than with objective performance levels. We also found that the F-d effect grew stronger with increasing task experience, thus demonstrating an effect of learning on Flow. We discuss the implications of our findings for contemporary theories of Flow.
dc.identifier.doi10.1016/j.chb.2021.106891
dc.identifier.eissn1873-7692
dc.identifier.issn0747-5632
dc.identifier.urihttps://hdl.handle.net/11424/243545
dc.identifier.wosWOS:000687435800006
dc.language.isoeng
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD
dc.relation.ispartofCOMPUTERS IN HUMAN BEHAVIOR
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectFlow
dc.subjectLearning
dc.subjectGame
dc.subjectExperience
dc.subjectPerformance
dc.subjectSELF-DETERMINATION
dc.subjectSKILL
dc.subjectCHALLENGE
dc.subjectSCALE
dc.subjectMODEL
dc.subjectPLAY
dc.titleThe link between flow and performance is moderated by task experience
dc.typearticle
dspace.entity.typePublication
oaire.citation.titleCOMPUTERS IN HUMAN BEHAVIOR
oaire.citation.volume124

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