Publication: REAL TIME RENDERING VISUAL EFFECTS IN FILM: VISUAL EFFECTS PRODUCTION WITH UNITY GAME ENGINE
| dc.contributor.author | SAYILGAN, YÜCE | |
| dc.contributor.authors | Sayilgan, Yuce | |
| dc.date.accessioned | 2022-03-14T08:20:25Z | |
| dc.date.accessioned | 2026-01-11T17:33:01Z | |
| dc.date.available | 2022-03-14T08:20:25Z | |
| dc.date.issued | 2017-07-01 | |
| dc.description.abstract | Capacity of digital game engines increased with evolution of microprocessors and many game engines became available by their own developers as a production tool presented for a particular commision or free. In this circumstance, using fields of game engines is expanded and a big developers community has been occured. In this research, I tried to answer the question how we use Unity as one of the next generation game engines for creating visual effects in film development process from a design centric approach. For that purpose, camera shots and real time rendered images composed with chroma key technique. | |
| dc.identifier.doi | 10.7456/10703100/007 | |
| dc.identifier.issn | 2146-5193 | |
| dc.identifier.uri | https://hdl.handle.net/11424/241575 | |
| dc.identifier.wos | WOS:000409576900007 | |
| dc.language.iso | tur | |
| dc.publisher | ISTANBUL KULTUR UNIV | |
| dc.relation.ispartof | TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | Visual Effect | |
| dc.subject | Game Engine | |
| dc.subject | Chroma Key | |
| dc.title | REAL TIME RENDERING VISUAL EFFECTS IN FILM: VISUAL EFFECTS PRODUCTION WITH UNITY GAME ENGINE | |
| dc.type | article | |
| dspace.entity.type | Publication | |
| oaire.citation.endPage | 453 | |
| oaire.citation.issue | 3 | |
| oaire.citation.startPage | 446 | |
| oaire.citation.title | TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION | |
| oaire.citation.volume | 7 |
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