Publication:
REAL TIME RENDERING VISUAL EFFECTS IN FILM: VISUAL EFFECTS PRODUCTION WITH UNITY GAME ENGINE

dc.contributor.authorSAYILGAN, YÜCE
dc.contributor.authorsSayilgan, Yuce
dc.date.accessioned2022-03-14T08:20:25Z
dc.date.accessioned2026-01-11T17:33:01Z
dc.date.available2022-03-14T08:20:25Z
dc.date.issued2017-07-01
dc.description.abstractCapacity of digital game engines increased with evolution of microprocessors and many game engines became available by their own developers as a production tool presented for a particular commision or free. In this circumstance, using fields of game engines is expanded and a big developers community has been occured. In this research, I tried to answer the question how we use Unity as one of the next generation game engines for creating visual effects in film development process from a design centric approach. For that purpose, camera shots and real time rendered images composed with chroma key technique.
dc.identifier.doi10.7456/10703100/007
dc.identifier.issn2146-5193
dc.identifier.urihttps://hdl.handle.net/11424/241575
dc.identifier.wosWOS:000409576900007
dc.language.isotur
dc.publisherISTANBUL KULTUR UNIV
dc.relation.ispartofTURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectVisual Effect
dc.subjectGame Engine
dc.subjectChroma Key
dc.titleREAL TIME RENDERING VISUAL EFFECTS IN FILM: VISUAL EFFECTS PRODUCTION WITH UNITY GAME ENGINE
dc.typearticle
dspace.entity.typePublication
oaire.citation.endPage453
oaire.citation.issue3
oaire.citation.startPage446
oaire.citation.titleTURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION
oaire.citation.volume7

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