Publication:
Determining Students' Views about an Educational Game-Based Mobile Application Supported with Sensors

dc.contributor.authorÖZDENER DÖNMEZ, NESRİN
dc.contributor.authorsOzdener, Nesrin; Demirci, Fatih
dc.date.accessioned2022-03-12T22:29:40Z
dc.date.accessioned2026-01-11T08:56:22Z
dc.date.available2022-03-12T22:29:40Z
dc.date.issued2019
dc.description.abstractThe use of mobile applications which are developed for smartphones and tablets is increasing. They use special features of the devices such as integrated cameras, geopositioning, and location and orientation sensors. The purpose of this study is to examine students' opinions on using an educational mobile application which is supported by sensors as a homework tool. In the scope of the study, we have examined the students' opinions regarding the usage of sensors in mobile applications, their ideas on the usage of mobile applications for homework, and mobile applications' scorekeeping feature. The overall findings indicated that most of the students preferred to use mobile applications with sensors and the sensor feature was the first thing they mentioned when they were asked to compare two mobile applications. In addition, almost all of the students stated that they would like to use mobile games for homework. All of the students stated that they like the highest score feature and they said that they enjoyed trying to beat their highest scores. Most students also reported that they liked to look at their friends' highest scores.
dc.identifier.doi10.1007/s10758-018-9368-x
dc.identifier.eissn2211-1670
dc.identifier.issn2211-1662
dc.identifier.urihttps://hdl.handle.net/11424/235399
dc.identifier.wosWOS:000459499400010
dc.language.isoeng
dc.publisherSPRINGER
dc.relation.ispartofTECHNOLOGY KNOWLEDGE AND LEARNING
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectMobile learning
dc.subjectSmartphones
dc.subjectSensor
dc.subjectEducational mobile game
dc.subjectCOMPETITION
dc.subjectMOTIVATION
dc.subjectENGAGEMENT
dc.titleDetermining Students' Views about an Educational Game-Based Mobile Application Supported with Sensors
dc.typearticle
dspace.entity.typePublication
oaire.citation.endPage159
oaire.citation.issue1
oaire.citation.startPage143
oaire.citation.titleTECHNOLOGY KNOWLEDGE AND LEARNING
oaire.citation.volume24

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