Publication:
Design, development, and evaluation of educational virtual reality environment: EVRECA

dc.contributor.authorÖZDENER DÖNMEZ, NESRİN
dc.contributor.authorsGeriş A., ÖZDENER DÖNMEZ N.
dc.date.accessioned2023-10-30T06:07:23Z
dc.date.accessioned2026-01-10T17:54:01Z
dc.date.available2023-10-30T06:07:23Z
dc.date.issued2023-01-01
dc.description.abstractNumerous studies have been carried out in recent years on the use of virtual reality (VR) technologies and environments in education. On the other hand, many researchers have drawn attention to the inadequacy of studies that deal with the education process in virtual reality environments from a broad perspective. In this research, the process of designing, developing, and testing an educational virtual reality environment in the light of a design model that includes pedagogical, design, and technical steps have been experienced and reported with a holistic perspective. The study was carried out in a two meso cycle structure based on the educational design research methodology. In the scope of research, the educational virtual reality campus platform has been developed to provide a skill-based educational environment for learners. The Internet of Things training process in the platform was held in a single session with each participant. At the end of the practices, it has been seen that the training carried out on the platform can provide learning at both cognitive and skill levels; the knowledge learned in the virtual reality environment can be transferred to real life and has a lasting effect. Furthermore, it was determined that there was a reverse relationship between the participants’ sense of presence and their cognitive load, and there was a positive relationship between the participants’ sense of presence and their pleasure and arousal levels. It has been concluded that technical data such as frames per second, latency, draw call, and polygon count provided by the platform can have a remarkable effect on the VR experience.
dc.identifier.citationGeriş A., ÖZDENER DÖNMEZ N., "Design, development, and evaluation of educational virtual reality environment: EVRECA", Educational Technology Research and Development, 2023
dc.identifier.doi10.1007/s11423-023-10303-3
dc.identifier.issn1042-1629
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85174279153&origin=inward
dc.identifier.urihttps://hdl.handle.net/11424/294460
dc.language.isoeng
dc.relation.ispartofEducational Technology Research and Development
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectSosyoloji
dc.subjectEğitim
dc.subjectSocial Sciences and Humanities
dc.subjectSociology
dc.subjectEducation
dc.subjectSosyal Bilimler (SOC)
dc.subjectSosyal Bilimler Genel
dc.subjectEĞİTİM VE EĞİTİM ARAŞTIRMASI
dc.subjectSocial Sciences (SOC)
dc.subjectSOCIAL SCIENCES, GENERAL
dc.subjectEDUCATION & EDUCATIONAL RESEARCH
dc.subjectSosyal Bilimler ve Beşeri Bilimler
dc.subjectSocial Sciences & Humanities
dc.subjectEVRECA
dc.subjectFPS
dc.subjectSense of presence
dc.subjectSkill-based learning
dc.subjectVirtual reality
dc.titleDesign, development, and evaluation of educational virtual reality environment: EVRECA
dc.typearticle
dspace.entity.typePublication

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