Publication:
The relationships between video game experience and cognitive abilities in adolescents

dc.contributor.authorsOzcetin, Mustafa; Gumustas, Funda; Cag, Yakup; Gokbay, Inci Zaim; Ozmel, Ahu
dc.date.accessioned2022-03-14T09:17:41Z
dc.date.accessioned2026-01-11T19:08:21Z
dc.date.available2022-03-14T09:17:41Z
dc.date.issued2019-05
dc.description.abstractObjectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. Methods: An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and executive functions, were evaluated in 46 adolescents who had been playing video games regularly for at least 1 h per day, 5 days per week, for at least a year, and 31 adolescents (who played video games <5 h per week) using cognitive function assessment tests. Other data, such as demographics, medical information, video game types, and time spent playing video games were collected by questionnaires. Results: No significant difference was detected between the groups in terms of age, gender, IQ levels, and sociodemographic variables. Our findings show that visual memory results were slightly better in the playing group. Moreover, in the group that plays video games regularly, the increase in daily time spent playing games significantly increased the total error value in the Stroop Test and total interference value in California Verbal Learning Test-Children's Version test. We also found that more time is spent on online games compared with traditional games. Conclusions: In this study, we emphasize the pathological and uncontrolled consumption of video games and the possible consequences of time spent playing games. Our findings indicate the need for more extensive research. Future research should address the various implications of video game play, especially between the potentially positive and negative effects of video games.
dc.identifier.doi10.2147/NDT.S206271
dc.identifier.eissn1178-2021
dc.identifier.pubmed31190825
dc.identifier.urihttps://hdl.handle.net/11424/242924
dc.identifier.wosWOS:000467592800001
dc.language.isoeng
dc.publisherDOVE MEDICAL PRESS LTD
dc.relation.ispartofNEUROPSYCHIATRIC DISEASE AND TREATMENT
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectvideo games
dc.subjectcognitive functions
dc.subjectschool children
dc.subjectadolescents
dc.subjectINTERNET GAMING DISORDER
dc.subjectSHORT-TERM-MEMORY
dc.subjectCHILDREN
dc.titleThe relationships between video game experience and cognitive abilities in adolescents
dc.typearticle
dspace.entity.typePublication
oaire.citation.endPage1180
oaire.citation.startPage1171
oaire.citation.titleNEUROPSYCHIATRIC DISEASE AND TREATMENT
oaire.citation.volume15

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