Publication:
The effect of virtual reality on isometric muscle strength

dc.contributor.authorÇAMLIGÜNEY, ASİYE FİLİZ
dc.contributor.authorsDolu U., ÇAMLIGÜNEY A. F.
dc.date.accessioned2022-12-26T10:41:20Z
dc.date.accessioned2026-01-11T15:10:44Z
dc.date.available2022-12-26T10:41:20Z
dc.date.issued2022-01-01
dc.description.abstract© 2022 Mattioli 1885. All rights reserved.The aim of the study is to determine the acute effects of virtual reality on isometric muscle strength, pain intensity, perceived exertion, and heart rate. The study sample comprised 46 male sedentary individuals with a mean age of 28,56±5,25, who don’t have a sports experience and any health problems. Participants were divided into two groups, A and B, and grouped randomly. The mean age of group A is 29,00±6,13 years, height 170,78±7,51 cm, body weight 70,58±9,57 kg. The mean age of group B is 27,69±3,94 years, height 172,69±6,32 cm, body weight 69,57±8,65 kg. During the Wall Squat Test, the participants verbally informed the perceived pain intensity and perceived exertion level every 30 seconds, and the heart rate was monitored using a smartwatch. After the first measurements were completed, a break was given for one week, and then a cross matching was made. According to the results of the study; It was determined that groups using virtual reality were more advantageous after first measurement and cross matching. Group virtual reality performed higher during the Wall Squat Test, and it was also determined that the pain intensity and perceived exertion levels were lower during the test. However, there was no significant difference in heart rate between the groups.
dc.identifier.citationDolu U., ÇAMLIGÜNEY A. F. , "The Effect of Virtual Reality on Isometric Muscle Strength", Progress in Nutrition, cilt.24, sa.1, 2022
dc.identifier.doi10.23751/pn.v24i1.11462
dc.identifier.endpage8
dc.identifier.issn1129-8723
dc.identifier.issue1
dc.identifier.startpage1
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85128731632&origin=inward
dc.identifier.urihttps://hdl.handle.net/11424/283977
dc.identifier.volume24
dc.language.isoeng
dc.relation.ispartofProgress in Nutrition
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectBeslenme ve Dietetik
dc.subjectTarımsal Bilimler
dc.subjectZiraat
dc.subjectGıda Mühendisliği
dc.subjectSağlık Bilimleri
dc.subjectMühendislik ve Teknoloji
dc.subjectNutrition and Dietetics
dc.subjectAgricultural Sciences
dc.subjectAgriculture
dc.subjectFood Engineering
dc.subjectHealth Sciences
dc.subjectEngineering and Technology
dc.subjectTarım ve Çevre Bilimleri (AGE)
dc.subjectTarım Bilimleri
dc.subjectBESLENME VE DİYETETİK
dc.subjectGIDA BİLİMİ VE TEKNOLOJİSİ
dc.subjectAgriculture & Environment Sciences (AGE)
dc.subjectAGRICULTURAL SCIENCES
dc.subjectNUTRITION & DIETETICS
dc.subjectFOOD SCIENCE & TECHNOLOGY
dc.subjectYemek bilimi
dc.subjectYaşam Bilimleri
dc.subjectBeslenme ve Diyetetik
dc.subjectFood Science
dc.subjectLife Sciences
dc.subjectwall squat
dc.subjectpain intensity
dc.subjectperceived exertion
dc.subjectheart rate
dc.subjectPAIN-CONTROL
dc.subjectEXERCISE
dc.subjectANXIETY
dc.subjectDISTRACTION
dc.subjectEXPECTANCY
dc.subjectEXPERIENCE
dc.subjectBENEFITS
dc.subjectTHERAPY
dc.subjectADULTS
dc.subjectMOOD
dc.subjectwall squat
dc.subjectpain intensity
dc.subjectperceived exertion
dc.subjectheart rate.
dc.titleThe effect of virtual reality on isometric muscle strength
dc.typearticle
dspace.entity.typePublication

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
file.pdf
Size:
136.75 KB
Format:
Adobe Portable Document Format