Publication:
The Effect of Gamification Adoption in Mobile Applications on Consumers' Attitude and Use Intention

dc.contributor.authorsHuseynli, Bahman; Bozbay, Zehra
dc.date.accessioned2022-03-14T09:04:14Z
dc.date.accessioned2026-01-11T14:36:18Z
dc.date.available2022-03-14T09:04:14Z
dc.date.issued2018
dc.description.abstractWith the increasing use of mobile devices in the world and in Turkey, it is possible for companies to reach customers everywhere at any time. For this purpose, mobile applications are prepared by the companies and offered to the consumers. One of the features that has increasing usage in mobile applications is gamification. Gamification is emerging as a new business strategy with innovative applications to increase sales and customer loyalty. The use of gamification and game-based applications helps to ensure a positive experience for consumers. Gamification is providing pleasing experience and increase consumers' loyalty. That's why it is important to examine the effects of gamification on consumer buying behavior. The aim of this study is to determine the effects of gamification acceptance in mobile applications on consumer attitudes and intention to use. As a result of this study, it is determined that gamification in mobile applications influences consumers' attitudes and their intention to use.
dc.identifier.doi10.26650/ibr.2018.47.1.0004
dc.identifier.eissn1303-1732
dc.identifier.urihttps://hdl.handle.net/11424/242378
dc.identifier.wosWOS:000459293400004
dc.language.isotur
dc.publisherISTANBUL UNIV
dc.relation.ispartofISTANBUL BUSINESS RESEARCH
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectGamification
dc.subjectMobile applications
dc.subjectAttitude
dc.subjectIntention to use
dc.subjectGamification acceptance
dc.subjectTECHNOLOGY ACCEPTANCE
dc.subjectINTRINSIC MOTIVATION
dc.subjectINFORMATION-SYSTEMS
dc.subjectCOMPUTER-TECHNOLOGY
dc.subjectSELF-DETERMINATION
dc.subjectPERCEIVED EASE
dc.subjectINNOVATIVENESS
dc.subjectPLAYFULNESS
dc.subjectSOFTWARE
dc.subjectIMPACT
dc.titleThe Effect of Gamification Adoption in Mobile Applications on Consumers' Attitude and Use Intention
dc.typearticle
dspace.entity.typePublication
oaire.citation.endPage87
oaire.citation.issue1
oaire.citation.startPage64
oaire.citation.titleISTANBUL BUSINESS RESEARCH
oaire.citation.volume47

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