Publication: Çocuklarda venöz kan alma işlemi sırasında kullanılan iki farklı sanal gerçeklik videosunun oluşan ağrı, korku ve anksiyeteye etkisi: randomize kontrollü çalışma
Abstract
Amaç: Bu araştımanın amacı 7-12 yaş arası çocuklarda kan alma işlemi sırasında kullanılan iki farklı sanal gerçeklik (VR) videosunun
venöz kan alma işlemi sırasında oluşan ağrı, korku, anksiyete düzeyine olan etkisini değerlendirmektir.
Yöntem: Randomize kontrollü deneysel araştırma bir eğitim ve araştırma hastanesinin çocuk kan alma birimine başvuru yapan 7-12
yaş arasındaki 153 çocuk ve ebeveynleri ile yürütüldü (VR-Doğada Yürüyüş (n=51), VR-Su kayağı (n=51) ve kontrol grubu (n=51)).
Çalışmanın yürütülmesi için gerekli etik kurul ve kurum izinleri alındı. Araştırma verileri Tanıtıcı Bilgi Formu, Wong Baker Yüzler Ağrı
Ölçeği (WBFPS), Çocuk Korku Ölçeği (ÇKÖ) ve Çocuk Anksiyete Skalası-Durumluluk (ÇAS-D) ölçeği ile toplandı. Kontrol grubundaki çocuklara kliniğin rutin bakımı uygulanırken deney grubundaki çocuklara randomizasyona göre sanal gerçeklik gözlüğü ile videolar
izletildi. Çocukların ağrı, korku ve anksiyetesi çocukların özbildirimi, ebeveyn ve hemşire bildirimi ile değerlendirildi. Verilerin analizinde
Mann-Whitney U testi, Kruskal Wallis testi ve Bonferroni düzeltmeli Mann Whitney U testleri kullanıldı.
Bulgular: Araştırmada venöz kan örneği alma işlemi sırasında çocukların WBFPS puan ortalaması kontrol grubunda 4.34±1.41;
VR-Doğada Yürüyüş 1.28±1.16; VR-Su kayağı 1.29±1.11 idi (p<0.001). İşlem sırasında çocukların ÇAS-D puan ortalaması kontrol
grubunda 6.57±2.08; VR-Doğada Yürüyüş 0.79±1.26; VR-Su kayağı 0.82±1.01 idi (p<0.001). İşlem sırasında çocukların bildirdiği ÇKÖ
puan ortalaması kontrol grubunda 3.17±0.92; VR-Doğada Yürüyüş 0.53±0.78; VR-Su kayağı 0.58±0.77 idi (p<0.001). VR-Doğada
Yürüyüş ve VR-Su kayağı grubundaki çocukların WBFPS, ÇAS-D ve ÇKÖ puan ortalamaları benzerdi (p>0.05).
Sonuç: Çocuklarda venöz kan alma işlemi sırasında sanal gerçeklik gözlüğü ile izletilen iki farklı videonun, çocukların yaşadığı ağrı, korku
ve anksiyete düzeyini azaltmada, standard bakıma göre daha etkili olduğu belirlendi. Çalışmada kullanılan iki farklı sanal gerçeklik etkinliği
değerlendirildiğinde ise grupların benzer özelliklere sahip olduğu belirlendi. Bu doğrultuda, 7-12 yaş çocuklarda kan alma işlemi sırasında
ağrı, anksiyete ve korkuyu azaltmak amacıyla sanal gerçeklik gözlüğünün kullanılması önerilmektedir.
Purpose: This study aimed to evaluate the effects of two different virtual reality (VR) methods on pain, fear, and anxiety during venous blood draw in children aged 7–12 years old. Methods: A randomized controlled experimental study was conducted with 153 children aged 7-12 years who applied to the pediatric blood collection unit of a training and research hospital between February 2022 and June 2022, and their parents (VR-Walking in Nature (n=51), VR-Water skiing (n=51) and control group (n=51)). The ethics committee and institutional permissions were obtained for the conduct of the study. Research data were collected with the Descriptive Information Form, Wong-Baker Faces Pain Scale (WBFPS), Child Fear Scale (CFS), and Child Anxiety Scale-State (CAS-D) scale. While the routine care of the clinic was applied to the children in the control group, the children in the experimental group watched videos with virtual reality glasses according to randomization. Children’s pain, fear, and anxiety were evaluated with self-report, parent, and nurse reports. Mann-Whitney U test, Kruskal Wallis test, and Mann-Whitney U tests with Bonferroni correction were used for data analysis. Results: In the study, the mean WBFPS score of the children during the venous blood draw was 4.34±1.41 in the control group; VR-Walking in Nature was 1.28±1.16; VR-Water skiing was 1.29±1.11 (p<0.001). The mean CAS-D score of the children during the procedure was 6.57±2.08 in the control group; VR-Walking in Nature was 0.79±1.26; VR-Water skiing was 0.82±1.01 (p<0.001). The mean CFS score reported by the children during the procedure was 3.17±0.92 in the control group; VR-Walking in Nature was 0.53±0.78; VR-Water skiing was 0.58±0.77 (p<0.001). WBFPS, CAS-D, and CFS mean scores of the children in the VR-Walking in Nature and VR-Water skiing groups were similar (p>0.05). Conclusion: It was determined that two different virtual reality videos were more effective than standard care in reducing pain, fear, and anxiety during a venous blood draw. When the two different virtual reality effects were compared, it was determined that the VRs had a similar effect. In this direction, it is recommended to use virtual reality glasses in order to reduce pain, anxiety, and fear during blood collection in children aged 7-12 years old.
Purpose: This study aimed to evaluate the effects of two different virtual reality (VR) methods on pain, fear, and anxiety during venous blood draw in children aged 7–12 years old. Methods: A randomized controlled experimental study was conducted with 153 children aged 7-12 years who applied to the pediatric blood collection unit of a training and research hospital between February 2022 and June 2022, and their parents (VR-Walking in Nature (n=51), VR-Water skiing (n=51) and control group (n=51)). The ethics committee and institutional permissions were obtained for the conduct of the study. Research data were collected with the Descriptive Information Form, Wong-Baker Faces Pain Scale (WBFPS), Child Fear Scale (CFS), and Child Anxiety Scale-State (CAS-D) scale. While the routine care of the clinic was applied to the children in the control group, the children in the experimental group watched videos with virtual reality glasses according to randomization. Children’s pain, fear, and anxiety were evaluated with self-report, parent, and nurse reports. Mann-Whitney U test, Kruskal Wallis test, and Mann-Whitney U tests with Bonferroni correction were used for data analysis. Results: In the study, the mean WBFPS score of the children during the venous blood draw was 4.34±1.41 in the control group; VR-Walking in Nature was 1.28±1.16; VR-Water skiing was 1.29±1.11 (p<0.001). The mean CAS-D score of the children during the procedure was 6.57±2.08 in the control group; VR-Walking in Nature was 0.79±1.26; VR-Water skiing was 0.82±1.01 (p<0.001). The mean CFS score reported by the children during the procedure was 3.17±0.92 in the control group; VR-Walking in Nature was 0.53±0.78; VR-Water skiing was 0.58±0.77 (p<0.001). WBFPS, CAS-D, and CFS mean scores of the children in the VR-Walking in Nature and VR-Water skiing groups were similar (p>0.05). Conclusion: It was determined that two different virtual reality videos were more effective than standard care in reducing pain, fear, and anxiety during a venous blood draw. When the two different virtual reality effects were compared, it was determined that the VRs had a similar effect. In this direction, it is recommended to use virtual reality glasses in order to reduce pain, anxiety, and fear during blood collection in children aged 7-12 years old.
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Citation
AKARSU Ö., US M. C., SEMERCİ R., BAYRAK Ö., DAMAR D., MECİHAN D., \"Çocuklarda venöz kan alma işlemi sırasında kullanılan iki farklı sanal gerçeklik videosunun oluşan ağrı, korku ve anksiyeteye etkisi: randomize kontrollü çalışma\", 3rd INTERNATIONAL MEDITERRANEAN PEDIATRIC NURSING CONGRESS, Ankara, Türkiye, 12 - 15 Ekim 2022, ss.23
