Publication:
Gamification user types and game playing preferences of university students

dc.contributor.authorÖZDENER DÖNMEZ, NESRİN
dc.contributor.authorsYILDIRIM O. G., ÖZDENER DÖNMEZ N., GERİŞ A.
dc.date.accessioned2023-09-25T10:43:24Z
dc.date.accessioned2026-01-11T19:10:13Z
dc.date.available2023-09-25T10:43:24Z
dc.date.issued2021-01-01
dc.description.abstractStudents' widespread use of games has attracted scientists' attention, and it has been a matter of curiosity whether games can be used in education. The primary purpose of this descriptive study is to examine gamification user types of university students. In addition, the digital game playing characteristics and preferences of students were identified. The participants comprised one hundred and eighty-one (181) university students enrolled at a state university in Turkey. An online questionnaire prepared by researchers and the Gamification User Types Hexad Scale were used as data collection tools. Descriptive statistics (mean, percentage, frequency), Kruskal Wallis H, and chi-square analysis were utilized for data analysis. The results revealed that the highest ratio of students stemmed from achievers, philanthropists, and players. Furthermore, participants mostly preferred to play online games, and most of the students played digital games daily.
dc.identifier.citationYILDIRIM O. G., ÖZDENER DÖNMEZ N., GERİŞ A., "Gamification user types and game playing preferences of university students", Global Journal of Information Technology: Emerging Technologies, cilt.11, sa.2, ss.55-67, 2021
dc.identifier.doi10.18844/gjit.v11i2.5287
dc.identifier.endpage67
dc.identifier.issn2301-2617
dc.identifier.issue2
dc.identifier.startpage55
dc.identifier.urihttp://dx.doi.org/10.18844/gjit.v11i2.5287
dc.identifier.urihttps://hdl.handle.net/11424/293641
dc.identifier.volume11
dc.language.isoeng
dc.relation.ispartofGlobal Journal of Information Technology: Emerging Technologies
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectDigital games
dc.subjectgame preferences
dc.subjectgame genre
dc.subjectgamification user types
dc.titleGamification user types and game playing preferences of university students
dc.typearticle
dspace.entity.typePublication

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