Publication:
Real-time data collection and analysis of user experience in video games

dc.contributor.authorTUNCALI YAMAN, TUTKU
dc.contributor.authorERDEN, AYDIN
dc.contributor.authorGÜNEŞ, BATIKAAN
dc.contributor.authorsTuncalı Yaman T., Erden A., Güneş B.
dc.date.accessioned2023-03-22T06:46:03Z
dc.date.accessioned2026-01-11T13:40:16Z
dc.date.available2023-03-22T06:46:03Z
dc.date.issued2022-11-09
dc.description.abstractIn this study, a system proposal has been made that will measure the real-time experience of the player in video games and create process maps specific to certain user types, which will enable various changes to increase the user experience during gameplay. Among the components of the system, a multidimensional data set will be obtained from both the eye tracking and facial expressions of the user, and then processed with a deep learning model. To do so the real user experience and mode will be measured, on the other hand, a process mining model will be created by taking the logs during the game and the outputs of the deep learning software. This model will be integrated into the game software and combined with the gameplay data of each player during the game, providing a special game experience to the user
dc.identifier.citationTuncalı Yaman T., Erden A., Güneş B., \"Real-Time Data Collection And Analysis Of User Experience in Video Games\", 9th International Conference on Future Learning and Informatics: \"Creating A Human-Focused Future\", Ankara, Türkiye, 09 Kasım 2022, ss.69
dc.identifier.startpage69
dc.identifier.urihttps://cdn.istanbul.edu.tr/FileHandler2.ashx?f=fl2022_bookofabstracts_final.pdf
dc.identifier.urihttps://hdl.handle.net/11424/287723
dc.language.isoeng
dc.relation.ispartof9th International Conference on Future Learning and Informatics: "Creating A Human-Focused Future"
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectİşletme
dc.subjectYönetim Bilişim Sistemleri
dc.subjectBilgisayar Bilimleri
dc.subjectYazılım
dc.subjectYazılım Mühendisliği
dc.subjectMühendislik ve Teknoloji
dc.subjectSocial Sciences and Humanities
dc.subjectManagement
dc.subjectManagement Information Systems
dc.subjectComputer Sciences
dc.subjectSoftware
dc.subjectSoftware Engineering
dc.subjectEngineering and Technology
dc.subjectMühendislik, Bilişim ve Teknoloji (ENG)
dc.subjectSosyal Bilimler (SOC)
dc.subjectBilgisayar Bilimi
dc.subjectEkonomi ve İş
dc.subjectBİLGİSAYAR BİLİMİ, YAZILIM MÜHENDİSLİĞİ
dc.subjectİŞLETME
dc.subjectYÖNETİM
dc.subjectEngineering, Computing & Technology (ENG)
dc.subjectSocial Sciences (SOC)
dc.subjectCOMPUTER SCIENCE
dc.subjectECONOMICS & BUSINESS
dc.subjectCOMPUTER SCIENCE, SOFTWARE ENGINEERING
dc.subjectBUSINESS
dc.subjectMANAGEMENT
dc.subjectKarar Bilimleri (çeşitli)
dc.subjectGenel Karar Bilimleri
dc.subjectBilgisayar Bilimi Uygulamaları
dc.subjectBilgisayar Bilimi (çeşitli)
dc.subjectGenel Bilgisayar Bilimi
dc.subjectStrateji ve Yönetim
dc.subjectPazarlama
dc.subjectİşletme ve Uluslararası Yönetim
dc.subjectGenel İşletme, Yönetim ve Muhasebe
dc.subjectFizik Bilimleri
dc.subjectSosyal Bilimler ve Beşeri Bilimler
dc.subjectDecision Sciences (miscellaneous)
dc.subjectGeneral Decision Sciences
dc.subjectComputer Science Applications
dc.subjectComputer Science (miscellaneous)
dc.subjectGeneral Computer Science
dc.subjectStrategy and Management
dc.subjectMarketing
dc.subjectBusiness and International Management
dc.subjectGeneral Business, Management and Accounting
dc.subjectPhysical Sciences
dc.subjectSocial Sciences & Humanities
dc.titleReal-time data collection and analysis of user experience in video games
dc.typeconferenceObject
dspace.entity.typePublication

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