Publication:
THE EFFECTS OF AN INNOVATIVE TECHNOLOGY APPLIED AS VIRTUAL REHABILITATION ON CLINICAL OUTCOMES IN ANTERIOR CRUCIATE LIGAMENT INJURY

dc.contributor.authorPOLAT, MİNE GÜLDEN
dc.contributor.authorAYDOĞDU, ONUR
dc.contributor.authorYURDALAN, SAADET UFUK
dc.contributor.authorSARI, ZÜBEYİR
dc.contributor.authorsAydogdu, Onur; Sari, Zubeyir; Yurdalan, Ufuk Saadet; Polat, Gulden Mine
dc.contributor.editorHajek, P
dc.contributor.editorVit, O
dc.contributor.editorBasova, P
dc.contributor.editorKrijt, M
dc.contributor.editorPaszekova, H
dc.contributor.editorSouckova, O
dc.contributor.editorMudrik, R
dc.date.accessioned2022-03-12T04:15:36Z
dc.date.accessioned2026-01-11T13:15:45Z
dc.date.available2022-03-12T04:15:36Z
dc.date.issued2017-09-24
dc.description.abstractIn recent years, many different technologies on virtual rehabilitation have been produced and used in research. However, existing studies are limited because most of them focus on the balancing ability of the elderly or studied stroke patients with same systems. Thus, it is necessary to investigate the effects of a new virtual rehabilitation system in patients with Anterior Cruciate Ligament (ACL) Reconstruction. The purpose of this study was to investigate the effects of a virtual rehabilitation system using a MarVAJED (R) system which provides visual and auditory stimulus aimed at educating and controlling the joint proprioception, range of motion, pain intensity, and knee swelling in individuals with an ACL injury. A total of fifteen patients with ACL reconstruction participated in this study. In addition to conventional physiotherapy, a virtual rehabilitation treatment was applied with visual and auditory stimulus for a total of eight weeks, three sessions per week. There were statistically significant improvements in measures of proprioception, range of motion, pain intensity, and knee swelling between pre- and post - treatment (p<0.05). We concluded that this new VR system known as MarVAJED effectively treat ACL patients by improving proprioception, range of motion, and by decreasing pain intensity, and knee swelling.
dc.identifier.doi10.12955/cbup.v5.1047
dc.identifier.eissn1805-9961
dc.identifier.isbn978-80-88042-08-2
dc.identifier.issn1805-997X
dc.identifier.urihttps://hdl.handle.net/11424/223251
dc.identifier.wosWOS:000439408200161
dc.language.isoeng
dc.publisherCENTRAL BOHEMIA UNIV
dc.relation.ispartofCBU INTERNATIONAL CONFERENCE PROCEEDINGS 2017: INNOVATIONS IN SCIENCE AND EDUCATION
dc.relation.ispartofseriesProceedings of CBU
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectInnovative Technology
dc.subjectRehabilitation
dc.subjectPhysiotherapy
dc.subjectKNEE
dc.subjectRECONSTRUCTION
dc.subjectRELIABILITY
dc.subjectEXERCISE
dc.subjectMOTION
dc.subjectRANGE
dc.subjectPAIN
dc.titleTHE EFFECTS OF AN INNOVATIVE TECHNOLOGY APPLIED AS VIRTUAL REHABILITATION ON CLINICAL OUTCOMES IN ANTERIOR CRUCIATE LIGAMENT INJURY
dc.typeconferenceObject
dspace.entity.typePublication
oaire.citation.endPage936
oaire.citation.startPage933
oaire.citation.titleCBU INTERNATIONAL CONFERENCE PROCEEDINGS 2017: INNOVATIONS IN SCIENCE AND EDUCATION
oaire.citation.volume5

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