Publication:
Analysis of multi-user video games in teacher training

dc.contributor.authorsTugluk, Mehmet Nur
dc.contributor.editorUzunboylu, H
dc.date.accessioned2022-03-12T04:17:41Z
dc.date.accessioned2026-01-10T18:10:47Z
dc.date.available2022-03-12T04:17:41Z
dc.date.issued2010
dc.description.abstractPurpose of this study is to examine video games and to analyze common practices, game purposes, contents and features of these games in general terms. Today, video games have become the most attractive and entertaining technology environment particularly for children. Most of the children prefer video games as an entertaining spare time activity. In spite of these features of video games, many studies have been carried out about game based learning environment in literature. These studies are mostly focusing on how these video games are adapted and integrated to learning environment in their most efficient and suitable forms by means of video games. (C) 2010 Elsevier Ltd. All rights reserved.
dc.identifier.doi10.1016/j.sbspro.2010.03.364
dc.identifier.issn1877-0428
dc.identifier.urihttps://hdl.handle.net/11424/223545
dc.identifier.wosWOS:000282002802080
dc.language.isoeng
dc.publisherELSEVIER SCIENCE BV
dc.relation.ispartofINNOVATION AND CREATIVITY IN EDUCATION
dc.relation.ispartofseriesProcedia Social and Behavioral Sciences
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectVideo games
dc.subjectlearning management
dc.titleAnalysis of multi-user video games in teacher training
dc.typeconferenceObject
dspace.entity.typePublication
oaire.citation.endPage2516
oaire.citation.issue2
oaire.citation.startPage2514
oaire.citation.titleINNOVATION AND CREATIVITY IN EDUCATION
oaire.citation.volume2

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