Publication:
Distribution games: a new class of games with application to user provided networks

dc.contributor.authorKORÇAK, ÖMER
dc.contributor.authorsTasci S. E., Shalom M., KORÇAK Ö.
dc.date.accessioned2022-12-28T08:23:18Z
dc.date.accessioned2026-01-11T10:32:51Z
dc.date.available2022-12-28T08:23:18Z
dc.date.issued2022-01-01
dc.description.abstractAuthorUser Provided Network (UPN) is a promising solution for sharing the limited network resources by utilizing user capabilities as a part of the communication infrastructure. In UPNs, it is an important problem to decide how to share the resources among multiple clients in decentralized manner. Motivated by this problem, we introduce a new class of games termed distribution games that can be used to distribute efficiently and fairly the bandwidth capacity among users. We show that every distribution game has at least one pure strategy Nash equilibrium (NE) and any best response dynamics always converges to such an equilibrium.We consider social welfare functions that are weighted sums of bandwidths allocated to clients.We present tight upper bounds for the price of anarchy and price of stability of these games provided that they satisfy some reasonable assumptions. We define two specific practical instances of distribution games that fit these assumptions.We conduct experiments on one of these instances and demonstrate that in most of the settings the social welfare obtained by the best response dynamics is very close to the optimum. Simulations show that this game also leads to a fair distribution of the bandwidth.
dc.identifier.citationTasci S. E., Shalom M., KORÇAK Ö., "Distribution Games: A New Class of Games with Application to User Provided Networks", IEEE Access, 2022
dc.identifier.doi10.1109/access.2022.3222779
dc.identifier.issn2169-3536
dc.identifier.urihttps://avesis.marmara.edu.tr/api/publication/f19f141e-23b0-4da9-8d28-fb8757f55437/file
dc.identifier.urihttps://hdl.handle.net/11424/284415
dc.language.isoeng
dc.relation.ispartofIEEE Access
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectBilgi Sistemleri, Haberleşme ve Kontrol Mühendisliği
dc.subjectSinyal İşleme
dc.subjectBilgisayar Bilimleri
dc.subjectMühendislik ve Teknoloji
dc.subjectInformation Systems, Communication and Control Engineering
dc.subjectSignal Processing
dc.subjectComputer Sciences
dc.subjectEngineering and Technology
dc.subjectMühendislik, Bilişim ve Teknoloji (ENG)
dc.subjectBilgisayar Bilimi
dc.subjectMühendislik
dc.subjectMalzeme Bilimi
dc.subjectMÜHENDİSLİK, ELEKTRİK VE ELEKTRONİK
dc.subjectEngineering, Computing & Technology (ENG)
dc.subjectCOMPUTER SCIENCE
dc.subjectENGINEERING
dc.subjectMATERIALS SCIENCE
dc.subjectENGINEERING, ELECTRICAL & ELECTRONIC
dc.subjectGenel Bilgisayar Bilimi
dc.subjectFizik Bilimleri
dc.subjectGenel Malzeme Bilimi
dc.subjectGenel Mühendislik
dc.subjectElektrik ve Elektronik Mühendisliği
dc.subjectGeneral Computer Science
dc.subjectPhysical Sciences
dc.subjectGeneral Materials Science
dc.subjectGeneral Engineering
dc.subjectElectrical and Electronic Engineering
dc.subjectBandwidth
dc.subjectCongestion Games
dc.subjectDistributed Welfare Games
dc.subjectResource management
dc.subjectServers
dc.subjectTelecommunication network management
dc.subjectTransportation
dc.subjectUser Provided Networks
dc.subjectWireless fidelity
dc.subjectWireless sensor networks
dc.titleDistribution games: a new class of games with application to user provided networks
dc.typearticle
dspace.entity.typePublication

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